I never need to worry about accidentally throwing a shot up

Thankfully, the more time I spent with NBA 2K MT the new shot-stick mechanic, the greater NBA 2K21 started to separate itself. The brand new shot meter, which requires aiming shots rather than just time them, is used entirely with the ideal analog stick. It requires a straight pull downward (or upward, when pushing toward the basket) and then centering the rod inside of the sweet spot on the tube. Not only did I find that this new shot meter vastly more challenging, it also fixed a few of other problems I have had with NBA 2K for years.

First of all, I never need to worry about accidentally throwing a shot up when I'm attempting to make a dribble move. Pulling directly back to the analog stick and holding it there'll lead to a shooter, while some flicks or alternative faster motions will result in a rotational movement. The new shot meter opens up the right-stick to be used entirely for dribbling moves, which contains the ability to size-up or utilize escape dribbles. Everything feels a lot cleaner, and it is a nice change to get a series where things were starting to feel overly cluttered to control.

The shot-stick mechanic also feels like a direct answer to problems with latency online. Even though the demo doesn't feature the capability to play online games, it's easy to find a future where most online players will be using the aimed shot meter instead of the older timed meter (that remains available via the X or square button). Rather than attempting to guess how much latency there'll be with each jump shot, it should be a lot more efficient to pull back on the analog stick and aim the shot instead.

Still, aiming shots is certainly the harder of Buy NBA 2K Coins the two options as things now stand. I'm eager to have a fresh ability to learn, but it is good to have options available.
Posted in Blockchain on January 14 at 01:41 PM

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